Domi

A 3d survival game.

Imagem de capa

Date : Winter 2018

I try to realize a basic collection and crafting mechanism of survival game . With a series of lowpoly assets in asset store, maximo and the 3rd person controller coded by myself.

It’s still under development.

The 3rd person controller is coded with the reference of Sharp Accent’s Souls-like Series Tutorial, which is very helpful, having answered a lot of question about character animation, trivial details in development.

The character can use two tools for now : ax and shovel, which is related to two different materials. Then crafting system can transform the materials into new tools.

The next plan is that I will put the voxel terrain into the game. I have already summarized several very famous survival games and sandbox games like Don’t Starve, The Long Dark, Super Mario Odyssey, etc. About game design, I am going to give several character actions to one tool, then design the enemy creature according to these actions. It seems a good perspective to me.